Wednesday, 30 September 2015

Epoch Electrotennis Simulator

Since i already posted the Epoch Electrotennis simulator V0.2 (V0.1 was never released) on my OdySim blog (see links on the right), i am reposting here since it is the first Discrete Console i have done for the LÖVEMESS project.

But before, here's the recap of the post:

Does anyone knows the Epoch Electrotennis (also AKA as Electronic Tennis) ? Well in case some of you are wondering what it is, here's a picture of the console:

There is also a clone of this console, the "Video Game Tennis" which was an exclusive Japanese store release (err...i don't remember which one...). Anyhow, those two game consoles were based on the Magnavox Odyssey technology and it was the very first "Japanese-made" (not the first video game console to be released in Japan, that honor goes to....Odyssey! and by...Nintendo! NO JOKE!). Now that would be logical since Nintendo did make the Rifle Guns for Magnavox, but that's another story (for that story, check my OdySim blog).

To download the Epoch Elctrotennis Simulator, just click in the links (on the top-right of this blog)
and after it's downloaded, extract the files where you want it. Be warned that this simulator is for any 32-bit Windows, if anyone wants a 64-bit Windows version please let me know and i'll see what i can do. 

Oh and here's a question to any "die-hard" game collector: This game console has the exact gameplay of a game console released in the United States but also in U.K., in Europe (brandless) and in Korea by Hanu Electronics (all these are clones of the Epoch Electrotennis BTW). (Yup, i did my homework...LOL!). So download the Epoch Electrotennis simulator and have fun! =)

Here's a few screenshot of the Epoch Electrotennis simulator:

--- Sly DC ---

What is LÖVEMESS ?

LÖVEMESS is a mega project which consists of one or multiple modules which will be "add-ons" for the M.E.S.S. emulator or can simply be standalone software. Many video game consoles/systems which are considered 'Discrete Logic" (they don't have a CPU) and any consoles/systems that has a "Dedicated Game Chip" (like the General Instrument AY-3-8500-1 for an example) will "maybe" be emulated in M.E.S.S. (click HERE to learn about the M.E.S.S. emulator). So this project is for simulating these video game consoles/systems for digital archival and historical purpose.

Please note that since version 0.162, M.E.S.S. is now incorporated in M.A.M.E. (but personally, i still think it's a bad idea to incorporate M.E.S.S. in M.A.M.E).

Discrete Logic & Dedicated Game Chips video game consoles/systems will be divided in these sub-categories:

01 - Discrete Logic "Pong-type" Consoles (1974-1977)
02 - Dedicated Game Chip "Pong-type" consoles & systems (1975-1979)

Category #2 will be done by specific "Dedicated Game Chips" because there is more than 1,000 "Pong-type" consoles/systems out there and about 60% of them uses a GI AY-3-8500-1, so this way, it will be a lot easier than doing a whole freaking bunch of "Pong-Type" consoles/systems.
Also, i will wait to make the Dedicated Game Chips as i want to finish the Discrete Logic ones first
and that i was informed that some Dedicated Game Chips has been dumped.

01 - Discrete Pong Consoles& Systems [WIP as of September 16, 2015]

Consoles/Systems that can be simulated (for now):

* Bandai TV-Jack 2500 [WIP]
* Entex Gameroom Tele-Pong [WIP]
* Executive Games Face-Off TV Hockey/Soccer
* Executive Games Television Tennis [WIP]
* First Dimension Video System FD-3000W [WIP]
* Interton Video 2000 with all cartridges [WIP]
* Magnavox Odyssey 100 [WIP]
* Magnavox Odyssey 200 [WIP]
* Magnavox Odyssey 400 [WIP]
* Magnavox Odyssey 500 [WIP]
* Palestra-02 [WIP]
* Philips Tele-Spiel ES 2201 with all cartridges [WIP]
* Tesla TV HRA XD-8001 [WIP]
* Videomaster Olympic VM3/Videomaster Rally VM4/(Unknown) Videolympic [WIP]

Consoles/Systems that can't be simulated (for now):

* Alfa Electronics Videotronic I [MISSING INFOS/SOUNDS]
* Juker Telegol J-5 [MISSING SOUNDS]
* Mestron MEC TV Games 1000/Mestron Fernseh Spiel TVG -2006/Richin TV Games TVG-2006 [MISSING INFOS/SOUNDS]
* Packel Instruments Tennis Game Machine [Err...Not decided if i want to do it or not...]
* Zanissi/Seleco Ping-O-Tronic PP-1 to PP-10 [MISSING INFOS/SOUNDS]
* Electronic Australia Video Ball (Mag DIY) [MISSING SOUND(S)]
* Niitsu Shigeo Electronic Hockey (Mag DIY) [MISSING SOUND(S)]
* Practical Wireless Tele-Tennis (Mag DIY) [MISSING SOUND(S)]
* Visulex Super-Pong (model 8000) (Mag DIY/KIT) [MISSING SOUNDS]

02 - Dedicated Game Chip "Pong-type" consoles & systems [WIP]

* General Instrument AY-3-8500 + Texas Instruments TMS1955NL/TMS1965NL + Exiton K145NK17 (more than 600 consoles exists)
* General Instrument AY-3-8510/AY-3-8512 (Coleco Telstar Colortron/Marksman/Sears Tele-Games Gunslinger II)
* Atari 3659/C010073 (Atari Pong C-100/Atari Super Pong C-140)
* Atari C010765 (Atari Ultra Pong Doubles C-402D)
* Atari C010755/C011500 (Atari Video Pinball)
* Mitsubishi M58813P/M58815P/M58816P (Nintendo Color TV-Game 6/15)
* Mitsubishi M58820P (Nintendo Color TV-Game Racing 112)
* Mitsubishi M58821P (Nintendo Color TV-Game Block Kuzushi)
* National Semiconductors MM5789/MM57100/MM57105 (NS Adversary 370)
* National Semiconductors MM57106/MM57186 (Philips Odyssey 2100)
* Texas Instruments SN76410N (Venture Electronics Video Sports VS-5)
* OKI MSL9320 (Tomy TV-Fun 602)
* Omnetics F4301 (Universal Research Labs Indy 500)
* Signetics NTL 600 (Sportel Mini)

* General Instrument AY-3-8550/AY-3-8600+8610/AY-3-8603/AY-3-8605/AY-3-8606/AY-3-8607/AY-3-8700+8710/AY-3-8760+8765 (SEE NOTE(A))
* MOS Technology MPS-7600-001/MPS-7600-002/MPS-7600-004/MPS-7600-005 (Coleco Telstar Arcade)

NOTE (A): There are many Pong-Cartridge systems with different design and cartridge format but almost all of them uses General Instrument dedicated game chips with the exception of some consoles and systems. This group of dedicated chips will be simulated like a Soundic SD-050 which this system uses PC-501 to PC-508 model cartridges.

TO MESS TEAM: If anyone from the MESS team is reading this, no one can't dumped any "Dedicated Game Chips" since those are electronics circuits within a processor. There is NO codes to extract except for the MOS Technology ones (512-bytes). All "Dedicated Game Chips" needs to be "simulated" - period.